735 research outputs found

    Family house with garage

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    Tato bakalářská práce se zabývá návrhem a vypracováním projektové dokumentace pro provedení stavby objektu rodinného domu v Horní Brusnici. Objekt se nachází na parcele č. 1738/4 v katastrálním území Horní Brusnice (okres Trutnov). Je situován v intravilánu na nezastavěném pozemku investora. V blízkosti pozemku vede silniční komunikace II. třídy. Návrh domu respektuje územní plán obce i uliční zástavbu. Projektová dokumentace je zpracována v souladu s aktuálním zněním platných zákonů, vyhlášek a norem. Projekt řeší stavbu rodinného domu s dvěma nadzemními podlažími na svažitém pozemku. 1. NP je z větší časti zapuštěno do svahu. Obrys objektu je nepravidelný, zastřešen plochou jednoplášťovou střechou. Konstrukční systém je zděný, stěnový z vápenopískových cihel. Dům je navržen jako jedna bytová jednotka 4+kk pro trvalý pobyt 4 osob, kde je 2. NP řešeno jako pobytová zóna a 1. NP jako technické zázemí objektu. V 1. NP je s interiérem provozně spojena garáž.The aim of this bachelor's thesis is to propose and process design documentation for the construction of a detached house in Horní Brusnice. The building is located on plot no. 1738/4 in cadastre unit Horní Brusnice (Trutnov District). The house is situated in urban area, on the investor's undeveloped plot. A district road (class II.) runs close to the plot. The design of the house takes into account the local zoning plan and the surrounding buildings in the street. The design documentation has been prepared in accordance with the applicable laws, ordinances and norms. This project represents the construction of a two-storey detached house on a sloping plot. The greater part of the ground floor is below ground level. The profile of the building is irregular, with a warm flat roof. The type of structural system is masonry and wall, made of sand-lime bricks. The house is designed as one dwelling unit of 4+kk type (3 bedrooms and living room with an open plan kitchen) for residence of 4 people, where the first floor is designed as a living area and the ground floor is used for technical utilities. The garage in the ground floor is operationally connected with the interior

    Measurement of speed irregularities

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    This article describes possible ways of measuring rotation irregularities. It focuses on hardware and software equipment necessary for measuring speed irregularities. The article contains examples of measurements and describes the reasons why it is necessary to know about possibilities of evaluating speed irregularities

    Měření hysterezní smyčky a optimalizace šířky pólového nástavce synchronního stroje s permanentními magnety

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    The first part of this paper deals with the measuring of hysteresis loop of the toroidal shape core. LabVIEW software is used to automate this process. The results are compared with the data from the manufacturer and used in the FEMM software for setting parameters of the stator core of Permanent magnet synchronous motor (PMSM). Then, in the second part of this paper, the Lua scripting engine in FEMM software is used to optimize stator tooth width. Program code is written in the Matlab environment and after starting the run process, Matlab uses inter-process communication via ActiveX to connect with FEMM. In this process program tries several options for the stator tooth width. Based on the results, user can evaluate all the data about the overall progress and choose the optimal stator tooth width.První část této práce se zabývá měřením hysterezní smyčky toroidního jádra. Prostředí Labview je použito k automatizaci tohoto procesu. Výsledky jsou porovnány s daty od výrobce a použity v programu FEMM pro nastavení parametrů jádra statoru synchronního motoru s permanentními magnety (PMSM). Ve druhé části je poté použit skriptovací prvek Lua v programu FEMM k optimalizaci šířky pólového nástavce. Kód programu je sepsán v prostředí Matlab a po jeho spuštění proběhne navázání komunikace Matlabu s FEMM pomocí Activex. V tomto procesu program vyzkouší několik možností pro nastavení šířky pólového nástavce. V závislosti na těchto výsledcích pak uživatel může vyhodnotit všechna data ohledně celkového průběhu výsledků a rozhodnout se pro optimální šířku pólového nástavce

    Efficient Many-Light Rendering of Scenes with Participating Media

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    We present several approaches based on virtual lights that aim at capturing the light transport without compromising quality, and while preserving the elegance and efficiency of many-light rendering. By reformulating the integration scheme, we obtain two numerically efficient techniques; one tailored specifically for interactive, high-quality lighting on surfaces, and one for handling scenes with participating media

    Reversible Jump Metropolis Light Transport using Inverse Mappings

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    We study Markov Chain Monte Carlo (MCMC) methods operating in primary sample space and their interactions with multiple sampling techniques. We observe that incorporating the sampling technique into the state of the Markov Chain, as done in Multiplexed Metropolis Light Transport (MMLT), impedes the ability of the chain to properly explore the path space, as transitions between sampling techniques lead to disruptive alterations of path samples. To address this issue, we reformulate Multiplexed MLT in the Reversible Jump MCMC framework (RJMCMC) and introduce inverse sampling techniques that turn light paths into the random numbers that would produce them. This allows us to formulate a novel perturbation that can locally transition between sampling techniques without changing the geometry of the path, and we derive the correct acceptance probability using RJMCMC. We investigate how to generalize this concept to non-invertible sampling techniques commonly found in practice, and introduce probabilistic inverses that extend our perturbation to cover most sampling methods found in light transport simulations. Our theory reconciles the inverses with RJMCMC yielding an unbiased algorithm, which we call Reversible Jump MLT (RJMLT). We verify the correctness of our implementation in canonical and practical scenarios and demonstrate improved temporal coherence, decrease in structured artifacts, and faster convergence on a wide variety of scenes
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